Creates the visual portion of dynamically created controls
Member of Control (PRIM_CTRL)
The Realize method creates the UI portion of a control instance. This only applies to desktop applications. Visual components have 3 possible states
Null components are dead objects effectively. There is no instance as they are yet to be created. Unrealized components have been created and are alive, but are not visible on the screen as no UI features of the control have been created Realized components are fully alive. Statically defined components are realized automatically by the LANSA runtime. However, components that are created dynamically need to be realized unless they are parented to a control that is being realized. Realizing a component is comparatively slow, so it is best to realize components en masse.
In this example, buttons and associated layout items are created dynamically. The buttons are realized on creation if the Realized checkbox is checked.
Function Options(*DIRECT) Begin_Com Role(*EXTENDS #PRIM_FORM) Caption('Dynamic Creation') Height(397) Left(227) Top(218) Width(512) Clientwidth(496) Clientheight(358) Layoutmanager(#TableLayout) Define_Com Class(#PRIM_TBLO) Name(#TableLayout) Define_Com Class(#PRIM_TBLO.Column) Name(#Column1) Displayposition(1) Parent(#TableLayout) Width(112) Units(Pixels) Define_Com Class(#PRIM_TBLO.Column) Name(#Column2) Displayposition(2) Parent(#TableLayout) Width(1.64) Define_Com Class(#PRIM_TBLO.Row) Name(#Row1) Displayposition(1) Parent(#TableLayout) Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem1) Alignment(TopCenter) Column(#Column1) Flow(Down) Manage(#Create) Parent(#TableLayout) Row(#Row1) Sizing(None) Margintop(4) Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem2) Alignment(TopCenter) Column(#Column1) Flow(Down) Manage(#Realize) Parent(#TableLayout) Row(#Row1) Sizing(None) Margintop(4) Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem3) Alignment(TopCenter) Column(#Column1) Flow(Down) Manage(#RealizeAll) Parent(#TableLayout) Row(#Row1) Sizing(None) Define_Com Class(#PRIM_PHBN) Name(#Create) Caption('Create a button') Displayposition(1) Left(9) Parent(#COM_OWNER) Tabposition(1) Top(4) Width(95) Define_Com Class(#PRIM_CKBX) Name(#Realize) Caption('Realized') Displayposition(2) Left(9) Marginleft(2) Parent(#COM_OWNER) Tabposition(2) Top(33) Height(28) Width(95) Buttonstate(Checked) Define_Com Class(#PRIM_PHBN) Name(#RealizeAll) Caption('Realize All') Displayposition(3) Left(9) Parent(#COM_OWNER) Tabposition(3) Top(61) Width(95) Define_Com Class(#Prim_acol<#Prim_phbn>) Name(#Buttons) Define_Com Class(#Prim_acol<#Prim_TBLO.Item>) Name(#LayoutItems) Evtroutine Handling(#Create.Click) * Create a button instance #Buttons.Insert( (*New #prim_phbn) ) #Buttons.Last.Caption := ("Button &1").Substitute( #Buttons.ItemCount.Asstring ) #Buttons.Last.Parent <= #Com_owner * Create a layout item to manage the button position #LayoutItems.Insert( (*New #prim_tblo.Item) ) #LayoutItems.Last.Column <= #Column2 #LayoutItems.Last.Row <= #Row1 #LayoutItems.Last.Alignment := TopLeft #LayoutItems.Last.Flow := Down #LayoutItems.Last.Sizing := None #LayoutItems.Last.MarginTop #LayoutItems.Last.MarginLeft := 4 #LayoutItems.Last.Parent <= #TableLayout #LayoutItems.Last.Manage <= #Buttons.Last If (#Realize.ButtonState = Checked) #Buttons.Last.Realize Endif Endroutine Evtroutine Handling(#RealizeAll.Click) #Com_owner.Realize Endroutine End_Com
Febuary 18 V14SP2