Object (PRIM_OBJT)
Base object, use it as the ancestor of components which are not visualized
Prim_Objt is the base class of the LANSA component heirarchy.
| Name | Description |
|---|---|
| ComponentClassName | ComponentClassName is the name of the component's class. |
| ComponentMembers | ComponentMembers provides access to all the member components of this component |
| ComponentPatternName | ComponentPatternName is used to qualify the class of the component. |
| ComponentTag | Generic space allowing a value to be stored for the instance |
| ComponentType | ComponentType gives you access to the type information about the component |
| ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. |
| Name | Name identifies the component |
| Owner | Owner owns this component |
| Parent | The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances |
| Name | Description |
|---|---|
| CreateInstance | CreateInstance is signalled when an instance of a component is created |
| DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed |
Febuary 18 V14SP2