Height Animation (PRIM_ANIM.Height)
Animate a change of height
Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)
The Height Animation animates a change of height for the managed control.
In this example, a label's height is animated so that it's 100 pixels when finished.
Define_Com Class(#prim_anim) Name(#Animation) Define_Com Class(#prim_anim.Height) Name(#Animation1) Parent(#Animation) Height(100) Manage(#Label)
| Name | Description |
|---|---|
| ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
| ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
| ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
| ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
| ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
| ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
| Duration | Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
| Height | Height of the control when the animation completes |
| Manage | Reference to the control affected by the animation |
| Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
| Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
| Parent | Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
| StartTime | Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
| Name | Description |
|---|---|
| CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
| DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Febuary 18 V14SP2