When a section of the virtual field RPG code has been chosen for review or edit a screen will be presented. This screen can be presented by the SEU (edit source) utility.
SEU is provided by IBM and is used to create and manipulate source or text.
SEU is widely used by IBM i programmers and other users. If you are unfamiliar with the features and functions of SEU refer to the appropriate IBM manual.
In addition, SEU has online HELP facilities. Once you have started to use SEU press the HELP key and review the extensive HELP text available.
By using SEU, the RPG code section can be reviewed or edited as desired.
Once all reviewing or editing has been completed use function key 3 to exit from the SEU utility.
A screen similar to this example will be presented:
The SEU exit option - change/create member, will be pre-filled to N if you did not change the RPG code section in any way. Otherwise it will be pre-filled to Y.
Normally you would use the option "Y" to change/create member and exit from SEU to return to LANSA. Notice also the option to return to editing. Other options can be used if desired, but you may find that any changes made are lost and the RPG code section remains unchanged within LANSA.
Note that the member, file and library always contain EDITWORK, EDITWORK and QTEMP respectively. This applies no matter what file or section's virtual field RPG code is being edited. This is a special temporary source file that LANSA has created in library QTEMP. These values can be changed if required, but again you may find that any changes are lost and the RPG code section remains unchanged within LANSA.