Visibility Animation (PRIM_ANIM.Visibility)

Animate the visibility of a control

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)


The Visbility animation changes the Visibility of the managed control.
When the animation completes the control Visible property will be the same as the Visibility specified.
For most requirements, the FadeIn and FadeOut methods are a simpler solution.


In this example, when the button is clicked, the label fades in and out.
Begin_Com Role(*EXTENDS #PRIM_web) Height(388) Width(592) Theme(#SYS_THEME<2015Orange>)
   Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Cursor(Hand)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500)
   Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme100)
   Define_Com Class(#PRIM_LABL) Name(#Label) Displayposition(2) Ellipses(Word) Height(141) Left(32) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(24) Verticalalignment(Center) Width(184) Alignment(Center) Style(#Style2)
   Define_Com Class(#PRIM_PHBN) Name(#Button) Caption('Click') Displayposition(1) Left(32) Parent(#COM_OWNER) Tabposition(1) Top(184)
   Define_Com Class(#prim_anim) Name(#Animation)
   Define_Com Class(#prim_anim.Visibility) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(500)
   Evtroutine Handling(#Button.Click)
      #Animation1.Visible := *Not #Label.Visible


ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
DurationNumber of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
ManageReference to the control affected by the animation
NameName identifies the component Inherited from Object (PRIM_OBJT)
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentReference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTimeNumber of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
VisibleVisibility of the control when the animation completes


CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from Visibility Animation (PRIM_ANIM.Visibility)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Visibility Animation (PRIM_ANIM.Visibility)

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2