Object (PRIM_OBJT)

Base object, use it as the ancestor of components which are not visualized


Prim_Objt is the base class of the LANSA component heirarchy.


ComponentClassNameComponentClassName is the name of the component's class.
ComponentMembersComponentMembers provides access to all the member components of this component
ComponentPatternNameComponentPatternName is used to qualify the class of the component.
ComponentTagGeneric space allowing a value to be stored for the instance
ComponentTypeComponentType gives you access to the type information about the component
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class.
NameName identifies the component
OwnerOwner owns this component
ParentThe component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances


CreateInstanceCreateInstance is signalled when an instance of a component is created
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2