The following examples are designed to be generic.
They deal with a mythical file called OBJECT, in which each record is uniquely identified by a key called OBJECTKEY, and contains information about the object in fields called OBJECTA01 through to OBJECTAnn.
The identification of the "object" that your action bar application deals with is strictly beyond the scope of this guide.
Refer to the IBM supplied CUA 1989 Basic Interface Design Guide for an introduction to object identification in application design.
Additionally, the following examples make no attempt to cover all possible types of applications that can be enabled in an action bar.
The examples are simplistic attempts to explain some basic programming considerations and the "philosophy" that should be behind well designed, simple to develop, simple to maintain and simple to use action bar applications.