Height Animation (PRIM_ANIM.Height)

Animate a change of height

Ancestors - Animation Item (PRIM_ANIM.AnimationItem)Object (PRIM_OBJT)

Details

The Height Animation animates a change of height for the managed control.

Example

In this example, a label's height is animated so that it's 100 pixels when finished.
Define_Com Class(#prim_anim) Name(#Animation)
Define_Com Class(#prim_anim.Height) Name(#Animation1) Parent(#Animation) Height(100) Manage(#Label)

Properties

Name Description
ComponentClassName ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembers ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternName ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTag Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentType ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeName ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
Duration Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
Height Height of the control when the animation completes
Manage Reference to the control affected by the animation
Name Name identifies the component Inherited from Object (PRIM_OBJT)
Owner Owner owns this component Inherited from Object (PRIM_OBJT)
Parent Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTime Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

Name Description
CreateInstance CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)
DestroyInstance DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)

See also

All Component Classes

Technical Reference

LANSA Version 15, April 2020