Rotate Animation (PRIM_ANIM.Rotate)

Animate a change of rotation

Ancestors - Animation Item (PRIM_ANIM.AnimationItem)Object (PRIM_OBJT)

Details

The Rotate animation changes the Rotation of the managed control.

Example

In this example, when the mouse enters one of the labels it rotates slightly to the left and then back to the right giving a "wobble" effect.
Begin_Com Role(*EXTENDS #PRIM_WEB) Theme(#SYS_THEME<2015Indigo>)
 
 
   Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme400)
 
   Define_Com Class(#PRIM_LABL) Name(#Label1) Displayposition(3) Ellipses(Word) Height(65) Left(64) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
   Define_Com Class(#PRIM_LABL) Name(#Label2) Displayposition(2) Ellipses(Word) Height(65) Left(288) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
   Define_Com Class(#PRIM_LABL) Name(#Label3) Displayposition(1) Ellipses(Word) Height(65) Left(176) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
 
   Define_Com Class(#prim_anim) Name(#Animation)
   Define_Com Class(#prim_anim.Move) Name(#Animation1) Parent(#Animation) Top(5) Duration(100)
   Define_Com Class(#prim_anim.Move) Name(#Animation2) Parent(#Animation) Starttime(100) Top(-5) Duration(100)
 
   Evtroutine Handling(#Label1.MouseEnter #Label2.MouseEnter #Label3.MouseEnter) Com_Sender(#Sender)
 
      #Animation1.Manage #Animation2.Manage <= #Sender
 
      #Animation.Start
 
   Endroutine
 
End_Com
 

Properties

Name Description
Angle Number of degrees to rotate the control
ComponentClassName ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembers ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternName ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTag Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentType ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeName ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
Duration Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
Manage Reference to the control affected by the animation
Name Name identifies the component Inherited from Object (PRIM_OBJT)
OriginLeft Horizontal point within the control about which the control will rotate
OriginTop Vertical point within the control about which the control will rotate
Owner Owner owns this component Inherited from Object (PRIM_OBJT)
Parent Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTime Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

Name Description
CreateInstance CreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)
DestroyInstance DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)

See also

All Component Classes

Technical Reference

LANSA Version 15, April 2020