Collection Accessor (PRIM_COAC)

Provides access to objects in the collection

Ancestors - Object (PRIM_OBJT)

Details

An accessor is a component that provides read only access to the collection items.
 
This feature is provided for completeness and is unlikely to be required for most development purposes.

Properties

Name Description
AllowsDuplicates AllowsDuplicates indicates whether the collection allows duplicates
ComponentClassName ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembers ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternName ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTag Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentType ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeName ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
IsEmpty IsEmpty indicates whether the collection contains any items.
IsOrdered IsOrdered indicates whether the collection is ordered.
ItemCount ItemCount is the number of items in a collection
Name Name identifies the component Inherited from Object (PRIM_OBJT)
Owner Owner owns this component Inherited from Object (PRIM_OBJT)
Parent The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)

Events

Name Description
CreateInstance CreateInstance is signalled when an instance of a component is created Inherited from Object (PRIM_OBJT)
DestroyInstance DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Object (PRIM_OBJT)

See also

All Component Classes

Technical Reference

LANSA Version 15, April 2020