Base Menu (PRIM_MENU)

Base Menu

Ancestors - Object (PRIM_OBJT)

Details

PRIM_MENU is the base class for all menu item classes.
 
Unless the application requires complex generic programming, PRIM_MENU is unlikely to be required for most development purposes.

Properties

Name Description
ComponentClassName ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembers ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternName ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTag Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentType ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeName ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
Items Collection of items in the component
Name Name identifies the component Inherited from Object (PRIM_OBJT)
Owner Owner owns this component Inherited from Object (PRIM_OBJT)
Parent The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)
TipShow TipShow controls whether menu item tips are shown.

Events

Name Description
CreateInstance CreateInstance is signalled when an instance of a component is created Inherited from Base Menu (PRIM_MENU)
DestroyInstance DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Base Menu (PRIM_MENU)
Prepare Prepare event can be used to display context sensitive menus
Context

See also

All Component Classes

Technical Reference

LANSA Version 15, April 2020