Mouse pointer
Ancestors - Object (PRIM_OBJT)
The Mouse component provides access to the mouse position. Processing of features such as Popup menu and MouseEnter are build in to the product. This feature is provided for completeness and is unlikely to be required for most development purposes.
Name | Description |
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ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
HorPosition | Horizontal mouse position |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT) |
VerPosition | Vertical mouse Position |
Name | Description |
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CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Windows Mouse (PRIM_MOUS) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Windows Mouse (PRIM_MOUS) |
LANSA Version 15, April 2020