Set Collection (PRIM_SCOL)

Unordered collection of components that cannot contain duplicates

Ancestors - Collection (PRIM_COLL) Object (PRIM_OBJT)


Set collections provide an ordered collection of components that does not allow duplicates.
The features of the Set component are positional in nature, in reference to a given index or to the beginning or end of the list. Indexing is always relative to 1.
Set collections and Array collections are very similar in nature.


Defining a Set collection. This collection stores instances of a user defined customer data object.
Define_Com Class(#Prim_Scol<#Customer>) Name(#Customers)
Collection items can be created by assigning them to an existing reference or creating a new one as below.
#Customers.Insert((*New #Customer))
Collection items can be accessed by their position in the collection.
#Customers<123>.CustomerName := #CustomerName
All collection items can be addressed as follows. Here, all the customers in the collection are having a property value incremented.
#Customers<>.CreditLimit += 1000
The FOR command can also be used to iterate over the collection contents. The items will be returned in the order they are stored in the collection.
For each(#Customer) in (#Customers)
To monitor for an event from any instance in the collection, <> can be appended to an EVTROUTINE. The COM_SENDER parameter will provide access to the instance firing the event.
In this example, a changed event on the customer instances is monitored.
Evtroutine Handling(#Customers<>.Changed) Com_Sender(#Sender)
   #Com_owner.AddEvent(("&1 changed").Substitute(#Sender.CustomerName))


AllowsDuplicatesAllowsDuplicates indicates whether the collection allows duplicates Inherited from Collection (PRIM_COLL)
CollectsThe class of object to be collected
ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
IsEmptyIsEmpty indicates whether the collection contains any items. Inherited from Collection (PRIM_COLL)
IsOrderedIsOrdered indicates whether the collection is ordered. Inherited from Collection (PRIM_COLL)
ItemProvides access to a particular item in a collection
ItemCountItemCount is the number of items in a collection Inherited from Collection (PRIM_COLL)
NameName identifies the component Inherited from Object (PRIM_OBJT)
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentThe component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)


CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from Object (PRIM_OBJT)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Object (PRIM_OBJT)
HashHash is triggered when an integer value needs to be determined to organize the collection
Subject, Hash
IsEqualFired whenever the collection needs to compare two items
Object, Subject, Equal


CalculateHashCalculateHash calculates a hash value Inherited from Collection (PRIM_COLL)
Result, Value
ContainsDoes the supplied instance exist in the collection?
Result, Object
CreateAccessorCreateAccessor creates an accessor component that provides read-only access to the collection
CreateIteratorCreateIterator method creates an iterator component that enables iteration through the collection
FindFind method returns a reference to a item in a collection
Result, Object
InsertInsert adds an item to a collection
Result, Item
RemoveRemove method removes an item
Result, Object
RemoveAllRemoveAll removes all items in the collection

See also

All Component Classes

Technical Reference

LANSA Version 15, April 2020