Screen Wrapper Fundamentals

Define your screen wrapper

A screen wrapper is a VL reusable part of class VF_SY122. You must define it globally scoped as opposed to inside any type of routine.

Define_Com Class(#vf_sy122) Name(#myscreen_wrapper) Parent(#PANL_1) Visible(False) Displayposition(3)

 

Key Points:

Set the uCommand property

 

In the command's uInitialize method routine, set the screen wrapper's uCommand property:

Mthroutine Name(uInitialize) Options(*REDEFINE)

 

* Do any initialization defined in the ancestor

Invoke Method(#Com_Ancestor.uInitialize)

Set Com(#myscreen_wrapper) Ucommand(#com_owner)

Endroutine

 

Key Points:

Kick off execution by making RAMP available

 

Usually you will invoke MakerampTSavailable Method inside the uExecute method of your command for the first time:

#myscreen_wrapper.MakerampTSavailable

 

Key Points:

Listen to the RampTSAvailable event

Once RAMP has connected and it's ready to be interacted with it will signal back to the command in this event. It means you are ready to start navigation. For example:

Invoke Method(#myscreen_wrapper.navigatetoscreen) Name(EMPLOYEE_SKILLS)

 

Listen to the RampMessage event

You write error handling logic and handle messages originating in your 5250 application in the RampMessage Event.