ComponentPatternName is used to qualify the class of the component.
Member of Object (PRIM_OBJT)
Data Type - String
ComponentPatternName is the name of the component's class or the class of which it is a member. For classes defined in LANSA as a member of another class, otherwise known as a Pattern e.g. PRIM_VS.Style, the ComponentPatternName is "PRIM_VS". Unless the application requires complex generic programming, ComponentPatternName is unlikely to be required for most development purposes.
This simple form demonstrates the difference between ComponentPatternName, ComponentClassName and ComponentTypeName
Function Options(*DIRECT) Begin_Com Role(*EXTENDS #PRIM_FORM) Clientwidth(861) Clientheight(404) Componentversion(2) Top(227) Left(222) Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(154:212:255) Define_Com Class(#PRIM_LABL) Name(#Label1) Caption('Label1') Displayposition(1) Ellipses(Word) Height(25) Left(272) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(19) Verticalalignment(Center) Width(265) Style(#Style1) Marginleft(4) Define_Com Class(#PRIM_LABL) Name(#Label2) Caption('Label2') Displayposition(2) Ellipses(Word) Height(25) Left(272) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(54) Verticalalignment(Center) Width(265) Style(#Style1) Marginleft(4) Define_Com Class(#PRIM_LABL) Name(#Label3) Caption('Label3') Displayposition(3) Ellipses(Word) Height(25) Left(272) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(88) Verticalalignment(Center) Width(265) Style(#Style1) Marginleft(4) Evtroutine Handling(#COm_owner.CreateInstance) #Label1 := "ClassName" + " - " + #Style1.ComponentClassName #Label2 := "PatternName" + " - " + #Style1.ComponentPatternName #Label3 := "TypeName" + " - " + #Style1.ComponentTypeName Endroutine End_Com
Febuary 18 V14SP2