Opacity Animation (PRIM_ANIM.Opacity)

Animate a change of opacity

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Opacity animation changes the Opacity of the managed control.
 
When the animation completes the control Opacity will be the same as the Opacity specified.

Example

In this example, when the label is clicked, the label on top animates to 100% opacity.
Function Options(*DIRECT)
Begin_Com Role(*EXTENDS #PRIM_FORM) Clientheight(349) Clientwidth(576) Height(388) Width(592) Left(218) Top(203) Theme(#SYS_THEME<2015Orange>)
 
   Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Cursor(Hand)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500)
 
   Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme100)
 
   Define_Com Class(#PRIM_labl) Name(#Label) Displayposition(1) Left(248) Parent(#COM_OWNER) Tabposition(1) Top(112) Tabstop(False) Height(65) Width(105) Alignment(Center) Verticalalignment(Center) Style(#Style1) Opacity(0)
   Define_Com Class(#PRIM_LABL) Name(#Label1) Caption('Click') Displayposition(2) Ellipses(Word) Height(141) Left(208) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(76) Verticalalignment(Center) Width(184) Alignment(Center) Style(#Style2)
 
   Define_Com Class(#prim_anim) Name(#Animation)
   Define_Com Class(#prim_anim.Opacity) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(3000) Opacity(100)
 
   Evtroutine Handling(#Label.Click)
 
      #Animation.Start
 
   Endroutine
 
End_Com

Properties

NameDescription
ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
DurationNumber of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
ManageReference to the control affected by the animation
NameName identifies the component Inherited from Object (PRIM_OBJT)
OpacityOpacity of the control when the animation ends
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentReference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTimeNumber of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

NameDescription
CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2