Message Queue provides access to the messages generated for the application
Ancestors - Object (PRIM_OBJT)
The Message Queue provides access to all messages generated during the execution of the application through SYS_MSGQ object. Messages are generated through a variety of means such as repository validation rules and the MESSAGE command. Messages generated on the server are automatically routed to the client.
In this example, contextual messages are added directly to the UI when validating a user ID and password.
Begin_Com Role(*EXTENDS #PRIM_WEB) Height(448) Width(721) Theme(#SYS_THEME<2015LightGreen>) Define_Com Class(#PRIM_TBLO) Name(#TableLayout1) Define_Com Class(#PRIM_TBLO.Column) Name(#Column1) Displayposition(1) Parent(#TableLayout1) Define_Com Class(#PRIM_TBLO.Row) Name(#Row1) Displayposition(1) Parent(#TableLayout1) Define_Com Class(#PRIM_TBLO.Item) Name(#LayoutItem1) Column(#Column1) Manage(#Messages) Parent(#TableLayout1) Row(#Row1) Sizing(None) Define_Com Class(#xDemoPassword.Visual) Name(#gPassword) Displayposition(1) Left(8) Parent(#COM_OWNER) Tabposition(2) Top(40) Width(385) Height(25) Define_Com Class(#xDemoAlpha128.Visual) Name(#gUserID) Displayposition(2) Left(8) Parent(#COM_OWNER) Tabposition(1) Top(8) Width(385) Height(25) Caption('UserID') Labeltype(Caption) Define_Com Class(#PRIM_PHBN) Name(#OK) Displayposition(4) Left(312) Parent(#COM_OWNER) Tabposition(4) Top(80) Caption('OK') Buttondefault(True) Define_Com Class(#xDemoWebMessagesPopup) Name(#Messages) Height(248) Parent(#COM_OWNER) Width(393) Left(164) Top(100) Autoclose(True) Evtroutine Handling(#OK.Click) #Com_owner.Validate Endroutine Mthroutine Name(Validate) #sys_msgq.Clearall If (#gUserID.uppercase <> USER) #sys_msgq.Add( "Username is invalid" #gUserID ) Endif If (#gPassword = "") #sys_msgq.Add( "Password cannot be blank" #gPassword ) Endif If (#gPassword.uppercase <> PASSWORD) #sys_msgq.Add( ("Password is invalid for user &1").Substitute( #gUserID ) #gPassword ) Endif If (*Not #Sys_Msgq.Messages.IsEmpty) #Messages.Show Endif Endroutine End_Com
Name | Description |
---|---|
ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
Messages | Messages on the message queue |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | The component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT) |
Name | Description |
---|---|
CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Object (PRIM_OBJT) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Object (PRIM_OBJT) |
MessageAdded | Fired when a message has been added
Message |
MessageRemoved | Fired when a message is deleted
Message |
Name | Description |
---|---|
Add | Add a message to the queue
Result, Text, Control |
Clear | Remove messages from the queue for a particular control
Control |
ClearAll | Remove all messages |
Febuary 18 V14SP2