Move a control from the specified position to the current position
Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)
The MoveFrom animation moves the managed control from the Left and Top specified to its current location. When the animation completes the control Left and Top will have be unnaffected. For most requirements, the MoveFrom method is a simpler solution.
In this example, the label moves from the bottom right corner.
Function Options(*DIRECT) Begin_Com Role(*EXTENDS #PRIM_FORM) Clientheight(349) Clientwidth(576) Height(388) Width(592) Left(218) Top(203) Theme(#SYS_THEME<2015Orange>) Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500) Define_Com Class(#PRIM_labl) Name(#Label) Displayposition(1) Left(8) Parent(#COM_OWNER) Tabposition(1) Top(8) Tabstop(False) Height(65) Width(105) Alignment(Center) Verticalalignment(Center) Style(#Style1) Caption('Click') Define_Com Class(#prim_anim) Name(#Animation) Define_Com Class(#prim_anim.MoveFrom) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(3000) Top(250) Left(400) Evtroutine Handling(#Label.Click) #Animation.Start Endroutine End_Com
Name | Description |
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ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
Duration | Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Left | Horizontal position to move from |
Manage | Reference to the control affected by the animation |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
StartTime | Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Top | Vertical position to move from |
Name | Description |
---|---|
CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from MoveFrom Animation (PRIM_ANIM.MoveFrom) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from MoveFrom Animation (PRIM_ANIM.MoveFrom) |
Febuary 18 V14SP2