MoveTo Animation (PRIM_ANIM.MoveTo)

Move a control to the specified position from the current position

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The MoveTo animation moves the managed control from its current to the Left and Top specified.
 
When the animation completes the control Left and Top will have be the same as the Left and Top specified.
 
For most requirements, the MoveTo method is a simpler solution.

Example

In this example, the label moves to the bottom right corner.
Function Options(*DIRECT)
Begin_Com Role(*EXTENDS #PRIM_FORM) Clientheight(349) Clientwidth(576) Height(388) Width(592) Left(218) Top(203) Theme(#SYS_THEME<2015Orange>)
 
   Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500)
 
   Define_Com Class(#PRIM_labl) Name(#Label) Displayposition(1) Left(8) Parent(#COM_OWNER) Tabposition(1) Top(8) Tabstop(False) Height(65) Width(105) Alignment(Center) Verticalalignment(Center) Style(#Style1) Caption('Click')
 
   Define_Com Class(#prim_anim) Name(#Animation)
   Define_Com Class(#prim_anim.MoveTo) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(3000) Top(250) Left(400)
 
   Evtroutine Handling(#Label.Click)
 
      #Animation.Start
 
   Endroutine
 
End_Com

Properties

NameDescription
ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
DurationNumber of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
LeftHorizontal position to move to
ManageReference to the control affected by the animation
NameName identifies the component Inherited from Object (PRIM_OBJT)
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentReference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTimeNumber of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
TopVertical position to move to

Events

NameDescription
CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from MoveTo Animation (PRIM_ANIM.MoveTo)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from MoveTo Animation (PRIM_ANIM.MoveTo)

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2