Skew Animation (PRIM_ANIM.Skew)

Animate the skew of a control

Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)

Details

The Skew animation changes the SkewHeight and SkewWidth of the managed control.
 
When the animation completes the control SkewHeight and SkewWidth will be the same as the SkewHeight and SkewWidth specified.

Example

In this example, when the mouse enters one of the labels it skews slightly to the left and then back to the right giving a "wobble" effect.
Begin_Com Role(*EXTENDS #PRIM_WEB) Theme(#SYS_THEME<2015Indigo>)
 
   Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2)
   Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme400)
 
   Define_Com Class(#PRIM_LABL) Name(#Label1) Displayposition(3) Ellipses(Word) Height(65) Left(64) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
   Define_Com Class(#PRIM_LABL) Name(#Label2) Displayposition(2) Ellipses(Word) Height(65) Left(288) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
   Define_Com Class(#PRIM_LABL) Name(#Label3) Displayposition(1) Ellipses(Word) Height(65) Left(176) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style2)
 
   Define_Com Class(#prim_anim) Name(#Animation)
   Define_Com Class(#prim_anim.Skew) Name(#Animation1) Parent(#Animation) Angleleft(5) Angletop(5) Duration(100)
   Define_Com Class(#prim_anim.Skew) Name(#Animation2) Parent(#Animation) Starttime(100) Duration(100)
 
 
   Evtroutine Handling(#Label1.MouseEnter #Label2.MouseEnter #Label3.MouseEnter) Com_Sender(#Sender)
 
      #Animation1.Manage #Animation2.Manage <= #Sender
 
      #Animation.Start
 
   Endroutine
 
End_Com

Properties

NameDescription
AngleLeftNumber of degrees to skew the control along the horizontal axis
AngleTopNumber of degrees to skew the control along the vertical axis
ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
DurationNumber of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)
ManageReference to the control affected by the animation
NameName identifies the component Inherited from Object (PRIM_OBJT)
OriginLeftHorizontal point within the control about which the control will skew
OriginTopVertical point within the control about which the control will skew
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentReference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem)
StartTimeNumber of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem)

Events

NameDescription
CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from Animation Item (PRIM_ANIM.AnimationItem)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Animation Item (PRIM_ANIM.AnimationItem)

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2