Animates a change of style
Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)
The Style animation changes the Style of the managed control. When the animation completes, the control Style will be the same as the Style specified.
In this example, when the mouse enters one of the labels the style is swapped with the other available style.
Begin_Com Role(*EXTENDS #PRIM_WEB) Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(255:123:17) Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(85:131:255) Define_Com Class(#PRIM_LABL) Name(#Label1) Displayposition(3) Ellipses(Word) Height(65) Left(64) Parent(#COM_OWNER) Tabposition(3) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1) Define_Com Class(#PRIM_LABL) Name(#Label2) Displayposition(2) Ellipses(Word) Height(65) Left(288) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1) Define_Com Class(#PRIM_LABL) Name(#Label3) Displayposition(1) Ellipses(Word) Height(65) Left(176) Parent(#COM_OWNER) Tabposition(1) Tabstop(False) Top(72) Verticalalignment(Center) Width(105) Alignment(Center) Style(#Style1) Define_Com Class(#prim_anim) Name(#Animation) Define_Com Class(#prim_anim.Style) Name(#Animation1) Parent(#Animation) Duration(250) Style(#Style2) Evtroutine Handling(#Label1.MouseEnter #Label2.MouseEnter #Label3.MouseEnter) Com_Sender(#Sender) If (#Sender.Style *IsEqualTo #Style1) #Animation1.Style <= #Style2 Else #Animation1.Style <= #Style1 Endif #Animation1.Control <= #Sender #Animation.Start Endroutine End_Com
Name | Description |
---|---|
ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
Control | Reference to the control whose style will be modified |
Duration | Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
StartTime | Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Style | Reference to a style to be applied |
Name | Description |
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CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Style Animation (PRIM_ANIM.Style) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Style Animation (PRIM_ANIM.Style) |
Febuary 18 V14SP2