Animate the visibility of a control
Ancestors - Animation Item (PRIM_ANIM.AnimationItem) Object (PRIM_OBJT)
The Visbility animation changes the Visibility of the managed control. When the animation completes the control Visible property will be the same as the Visibility specified. For most requirements, the FadeIn and FadeOut methods are a simpler solution.
In this example, when the button is clicked, the label fades in and out.
Begin_Com Role(*EXTENDS #PRIM_web) Height(388) Width(592) Theme(#SYS_THEME<2015Orange>) Define_Com Class(#PRIM_VS.Style) Name(#Style1) Backgroundbrush(#Brush1) Cursor(Hand) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush1) Color(Theme500) Define_Com Class(#PRIM_VS.Style) Name(#Style2) Backgroundbrush(#Brush2) Define_Com Class(#PRIM_VS.SolidBrush) Name(#Brush2) Color(Theme100) Define_Com Class(#PRIM_LABL) Name(#Label) Displayposition(2) Ellipses(Word) Height(141) Left(32) Parent(#COM_OWNER) Tabposition(2) Tabstop(False) Top(24) Verticalalignment(Center) Width(184) Alignment(Center) Style(#Style2) Define_Com Class(#PRIM_PHBN) Name(#Button) Caption('Click') Displayposition(1) Left(32) Parent(#COM_OWNER) Tabposition(1) Top(184) Define_Com Class(#prim_anim) Name(#Animation) Define_Com Class(#prim_anim.Visibility) Name(#Animation1) Parent(#Animation) Manage(#Label) Duration(500) Evtroutine Handling(#Button.Click) #Animation1.Visible := *Not #Label.Visible #Animation.Start Endroutine End_Com
Name | Description |
---|---|
ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
Duration | Number of milliseconds to take to complete the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Manage | Reference to the control affected by the animation |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | Reference to the animation of which this item is a part Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
StartTime | Number of milliseconds to wait before starting the animation Inherited from Animation Item (PRIM_ANIM.AnimationItem) |
Visible | Visibility of the control when the animation completes |
Name | Description |
---|---|
CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Visibility Animation (PRIM_ANIM.Visibility) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Visibility Animation (PRIM_ANIM.Visibility) |
Febuary 18 V14SP2