Message (PRIM_MSG)

Runtime message

Ancestors - Object (PRIM_OBJT)

Details

A Message is one of the messages generated at runtime OAM, Built in Function, or any other means.

Properties

NameDescription
ComponentClassNameComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT)
ComponentMembersComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT)
ComponentPatternNameComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT)
ComponentTagGeneric space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT)
ComponentTypeComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT)
ComponentTypeNameComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT)
ContextsLANSA Internal Use
FirstLevelTextFirstLevelText is the message text
HasSecondLevelTextHasSecondLevelText indicates if a message has second level text
NameName identifies the component Inherited from Object (PRIM_OBJT)
OwnerOwner owns this component Inherited from Object (PRIM_OBJT)
ParentThe component instance to which this instance is attached. The visual container for a control or the collector of a set of child instances Inherited from Object (PRIM_OBJT)
SecondLevelTextSecondLevelText is the message description
SeverityLANSA Internal Use

Events

NameDescription
CreateInstanceCreateInstance is signalled when an instance of a component is created Inherited from Message (PRIM_MSG)
DestroyInstanceDestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Message (PRIM_MSG)

See also

All Component Classes

Technical Reference

Febuary 18 V14SP2