Shortcut Key
Ancestors - Object (PRIM_OBJT)
A Shortcut key allows for the simple monitoring of a key or key combination without the need to manage KeyPress events on many controls. When the key is pressed, the Pressed is fired. Forms with a FormStyle of NormalChild, OwnedChild or StayOnTopChild will route their key presses to their owner form.
In this example, F4 and F5 can be used regardless of which control has focus.
Function Options(*DIRECT) Begin_Com Role(*EXTENDS #PRIM_FORM) Clientwidth(757) Clientheight(338) Componentversion(2) Top(214) Left(118) Define_Com Class(#prim_stpg) Name(#F4) Shortcut(F4) Parent(#COM_OWNER) Define_Com Class(#prim_stpg) Name(#F5) Shortcut(F5) Parent(#COM_OWNER) Define_Com Class(#EMPNO.Visual) Name(#EMPNO) Componentversion(1) Displayposition(1) Height(21) Left(8) Parent(#COM_OWNER) Tabposition(1) Top(6) Usepicklist(False) Width(251) Define_Com Class(#SURNAME.Visual) Name(#SURNAME) Displayposition(2) Left(8) Parent(#COM_OWNER) Tabposition(2) Top(28) Define_Com Class(#GIVENAME.Visual) Name(#GIVENAME) Displayposition(3) Left(8) Parent(#COM_OWNER) Tabposition(3) Top(50) Define_Com Class(#ADDRESS1.Visual) Name(#ADDRESS1) Displayposition(4) Left(8) Parent(#COM_OWNER) Tabposition(4) Top(72) Define_Com Class(#ADDRESS2.Visual) Name(#ADDRESS2) Componentversion(1) Displayposition(5) Height(21) Left(8) Parent(#COM_OWNER) Tabposition(5) Top(94) Usepicklist(False) Width(537) Define_Com Class(#ADDRESS3.Visual) Name(#ADDRESS3) Componentversion(1) Displayposition(6) Height(21) Left(8) Parent(#COM_OWNER) Tabposition(6) Top(116) Usepicklist(False) Width(537) Define_Com Class(#PRIM_PHBN) Name(#Button1) Caption('Button1') Displayposition(7) Left(8) Parent(#COM_OWNER) Tabposition(7) Top(144) Define_Com Class(#PRIM_PHBN) Name(#Button2) Caption('Button2') Displayposition(8) Left(96) Parent(#COM_OWNER) Tabposition(8) Top(144) Evtroutine Handling(#F4.Pressed) #Com_owner.Caption := F4 Endroutine Evtroutine Handling(#F5.Pressed) #Com_owner.Caption := F5 Endroutine End_Com
Name | Description |
---|---|
ComponentClassName | ComponentClassName is the name of the component's class. Inherited from Object (PRIM_OBJT) |
ComponentMembers | ComponentMembers provides access to all the member components of this component Inherited from Object (PRIM_OBJT) |
ComponentPatternName | ComponentPatternName is used to qualify the class of the component. Inherited from Object (PRIM_OBJT) |
ComponentTag | Generic space allowing a value to be stored for the instance Inherited from Object (PRIM_OBJT) |
ComponentType | ComponentType gives you access to the type information about the component Inherited from Object (PRIM_OBJT) |
ComponentTypeName | ComponentTypeName is the fully qualified name of the component's class. Inherited from Object (PRIM_OBJT) |
Enabled | Enable activates/deactivates the component |
Name | Name identifies the component Inherited from Object (PRIM_OBJT) |
Owner | Owner owns this component Inherited from Object (PRIM_OBJT) |
Parent | Reference to the control containing the shortcut key |
ShortCut | Keyboard shortcut used to fire the Pressed event |
Name | Description |
---|---|
CreateInstance | CreateInstance is signalled when an instance of a component is created Inherited from Shortcut Key (PRIM_STPG) |
DestroyInstance | DestroyInstance is signalled when an instance of a component is about to be destroyed Inherited from Shortcut Key (PRIM_STPG) |
Pressed | Fired when the key is pressed |
Febuary 18 V14SP2